Dorn Durdurdur

Big, hairy, and possesing a mad gleam in his wide bovine eyes, Dorn is a wild yet soft hearted mercanary ready to pillage, plunder, and kill anything that gets in his way.

Description:

Medium Humanoid (minotaur); Barbarian 3

Str 22 Dex 16 Con 18 Int 14 Wis 16 Cha 14

Hit Dice: 3d12+12 ( 48 )

AC: 18 touch: 13 flat footed: 18 (10 base +3 dex, +2 natural, +3 mw studded leather or +5 breastplate); +2 heavy shield

Saves: Fort +7, Ref +4, Will +4

Initiative: +3 Speed: 40’

Base Attack/Grapple: +3/+9

Attacks: +9 melee, +6 ranged

♦ Horns +9 (1d6+6) x2 piercing - gore +11 (2d6+9) x2 piercing ♦ Greataxe +9 (1d12+9) x3 slashing ♦ Javelin +6 (1d6+6) x2 reach 30’ piercing

Special: Minotaur Traits, Rage 1/day, Uncanny Dodge

Feats: Scent, Hulking Brute

Skills: ( 36 ) Climb +10, Craft (smithy), Handle Animal +5, Intimidate +9, Jump +10, Listen +8, Ride +3, Survival +8, Swim +12; (cc) Use Rope +5, Spot +5

Pack: light load: 173 lbs - weight carried: 123 lbs

Equipment + mw studded leather (175gp - 20 lbs) + breastplate (loot - 30 lbs) + heavy shield (loot - 10 lbs) + greataxe (20gp - 12 lbs) + javelin (x20) (20gp - 40 lbs)

Gear - back pack (2gp - 2 lbs) - belt pouch (2gp - 1 lbs) - flint and steel (1gp) - rations 2 days (1gp - 2 lbs) - sack (x2) (2sp - 1 lbs) - waterskin (1gp - 4 lbs) - whetstone (2cp - 1 lbs)

Monies: 77gp 7sp 8cp (starting gold 300gp; -222gp 2sp 2cp)

Experience: 5000xp

Bio:

Dorn Durdurdur

Kingdom of Dark Hope semajack